Digital museum showcasing the collection of worldwide legends over the years! 千古不朽博物館展示多年來收藏的世界傳奇故事!
Song Dynasty
Cannon
Piece Of Chinese Chest
宋
砲
象棋棋子
Item number: X59
Year: AD 960-1279 presumed
Material: Bronze
Size: 33.3 x 32.5 x 4.3 mm
Weight: 26 g
Provenance: Fuchin Coin 2011
This object is a bronze game piece featuring the inscribed character pào (砲, “cannon”) on its obverse.
The piece is circular in form, with the character positioned in the centre and a rim running along the periphery. The reverse shares an identical structural design; however, its central imagery has become indistinct due to erosion. Based on comparisons with analogous cultural relics, it is conjectured that the reverse originally depicted a trebuchet (traction catapult).
Theories regarding the origins of Chinese chess (Xiangqi) remain diverse and debated. From an etymological perspective, principal hypotheses include the “ivory chess” theory, the “inclusion of elephant pieces” theory, and the “mental imagery” (yixiang) theory. Nevertheless, the “ivory chess” hypothesis encompasses various ancient games where pieces happened to be crafted from ivory; the “elephant pieces” theory fails to distinguish Xiangqi from other long-standing animal-themed games; and the “mental imagery” theory was proposed as late as the Northern Song Dynasty (AD 960–1127), making it impossible to exclude other forms of military-themed board games. Regarding its attribution to a specific inventor, historical accounts credit figures such as the Yellow Emperor, Shennong, Xiang (the brother of Emperor Shun), King Wu of Zhou, Han Xin, Niu Sengru, and Emperor Wu of Northern Zhou, or suggest an Indian provenance—a list far too extensive to recount in full.
The earliest record discussing the lineage of the “cannon” piece (pào) appears in the Fozu Lidai Tongzai (Comprehensive Record of the Buddha’s Successive Generations) by the Yuan Dynasty monk Nianchang, which states: “In antiquity, Shennong used the sun, moon, and stars as symbols; later, the Tang Chancellor Niu Sengru employed chariots, horses, generals, and soldiers, adding the cannon to represent a mechanical engine.” However, Niu Sengru’s own work, Xuanguai Lu (Records of Mysterious and Supernatural Wonders), describes a dream by Cen Shun in which a chess match manifests as military formations: “Both armies possessed a horse, which moved three feet diagonally before stopping. Upon the drum sounding again, each had a foot soldier who moved one foot horizontally. At the next drumbeat, the chariots advanced.” Across this narrative of over one thousand characters, there is no mention of the “cannon” piece; consequently, the account provided by the Yuan monk is likely a false attribution.
The game recognised today as Xiangqi achieved its definitive form and widespread popularity during the Northern Song Dynasty. By the early Southern Song Dynasty (AD 1127–1279), the monk Yuxian recorded: “Regarding the phonetic interpretation: the Sanskrit prāsaka translates as ‘soldier,’ meaning a military game. It is played on a board with drawn paths, divided by a river in the middle, with sixteen pieces per side including soldiers, cannons, chariots, horses, and elephants; it is what the common people call Xiangji (Xiangqi).” This indicates that the game had long since become a firmly established social custom.
The character pào (砲) first appeared in the Eastern Han Dynasty (AD 25–220) work Shiming (Explaining Names) as a variant character for báo (雹, “hail”). Later, in the Yupian (Jade Chapters) compiled by Gu Yewang during the Liang Dynasty of the Southern Dynasties (AD 502–557), it was defined simply as “stone.” In neither instance did the term encompass the meaning of a trebuchet or a projectile launched by such a machine. It was not until the Tang Dynasty (AD 618–907) at the latest that the character became associated with pào (礮), a term specifically denoting a trebuchet, eventually becoming a variant character for it.